AN ANIMATED FILM SCHOOL LEADING INTO CONTEMPORARY CULTURE
1ST YEAR FROM EXPERIMENTATION TO WRITING
The year takes place via alternating weeks of classes, workshops and productions. To traditional classes – perspective, life drawing, computer graphics, history of cinema, storyboarding, traditional 2D animation, etc. – are added six weeks of writing and experimentation workshops, taught in animated painting, sand, rotoscoping, cutout, stop motion and pixilation. Students also create a music video, an adaptation and a short film, experimenting with acquired skills, as well as a book and demo reel which are required in order to apply for internships.
2ND YEAR FROM WRITING TO DIRECTING
Three main research modules make up the majority of the second year: animation in live performance and art, animation and documentaries, and animation and transmedia. Workshops in 3D techniques, stop motion, live action, directing actors, production organisation and pipeline are taught in relation to these modules. At the end of the year, students devise their third year project, as well as their book and demo reel.
3RD YEAR FROM CONCEPTION TO BROADCASTING
Students suggest an end-of-studies project which will be produced over the course of the third year, in one of the following artistic forms of writing and design: live performance, art or video installation, adaptation, short film, pilot for a feature film or series, transmedia or turbomedia.
Design stages are: validation of the final text, pre-production and organisation of production, then production, post-production, broadcasting and communication and finally the pitch, the making of and a dissertation.
The qualification is validated by continuous assessment and by a board of examiners comprising professionals and artists.
In addition to the courses given by professionals and the pedagogies implemented, Atelier de Sèvres provides its students with one of the best and most important technical and pedagogical materials, entirely included in the tuition fees: studio and sound, video, computer graphics workshops but also state-of-the-art printers, cameras and digital cameras... but also line-test rooms, title benches, stopmotion boards, classrooms, animation tables, etc.
Registration process to the competition
To apply, please complete and return the registration form for the competition, accompanied by:
- a copy of the Baccalaureate or school certificate from the last school attended
- a copy of an identity document
- for foreign students: TCF (test of knowledge of French)
- a passport photo
- a stamped envelope with your name and address
Competition dates for the year 2019-2020 :
- 1st session: 25 March 2019 (written test) and 25 to 28 March 2019 (oral).
- 2nd session: 27 May 2019 (written test) and 27 to 31 May 2019 (oral, Thursday public holiday).
External candidate: 90€
Candidate in preparation for the Atelier de Sèvres: 45€
With a written test and an interview
The written test takes place over the course of a day. It is based on writing and creativity around a given theme. In a second phase, eligible candidates are asked to attend an interview on the subject of their portfolio.
Candidates should hold a Baccalaureate qualification, or equivalent for international students. They should be 26 years old or over at the time of enrolment. French required (spoken and written). Good level of general and artistic knowledge (living arts and fine arts). Foundation or MANAA (The Introductory Course in Applied Arts) level in drawing. Developed aptitude and taste for writing. Curious and open-minded. Aptitude for experimentation, creativity and teamwork.
External candidate: 90€
Candidate in preparation at Atelier de Sèvres: 45€
With an interview based upon the graphic design portfolio and demo reel
Writer/director of audiovisual work with hybrid techniques. Knowledge of basic 2D animation techniques – traditional and digital. Advanced level of drawing. Strong interest in experimentation, cinema and animated films. High level of general knowledge. High level of oral and written expression. Aptitude for experimentation, creativity and teamwork. Curious and open-minded.
For entry into the third year, knowledge of basic 3D animation techniques: modelling, set up and animation.
Show an interest and aptitude in writing:
Illustrations for short stories, extracts from comics, roughs of drawn storylines, sketchbooks of narrative sketches, a chosen collection of short written texts or synopsis, travel sketchbooks, etc.
Highlight a capacity to develop personal worlds of various styles and genres, experimenting with different tools, both artistic and digital. Sketchbooks, drawings, illustrations, collages, paintings, inks, pastels, watercolours, modelling, sculpture, engraving, photography, 3D models, animations, video extracts, etc.
Prove drawing aptitude and ability by highlighting, as much as possible, a sense of observation and movement, the quality of graphic design and confidence of lines, the mastering of perspective, research of framing and composition.
Candidates will demonstrate the same qualities as for entry into the first year. In addition to this, they will show works demonstrating specific knowledge of animation techniques (design, storyboard, layout, scenery, animation) and by a video montage demonstrating knowledge in producing and directing animated sequences.
Candidates will demonstrate the same qualities as for entry into the first year. In addition to this, they will show a video montage demonstrating knowledge of 3D tools and the diversity of experimentation produced individually or in a team.
A directing project, intended to be produced and finalised during the third year, should be presented. It may take one of the following artistic forms: short film, adaptation of an existing work, pilot for a feature film or series, transmedia project or an art or video installation.